Personen mit She
Name |
Ist AutorIn von |
wird erwähnt in |
|---|---|---|
| Judy Sheard | Siehe Judy Sheard | Siehe Judy Sheard |
| Robert Sheehan |
The impact of question generation activities on performance (2012) | |
| Robert J. Sheehan |
Teaching operating systems with ruby (2007) (erschienen in ITiCSE 2007) | |
| Geoffrey Sheehy |
The Wiki as Knowledge Repository (2008) | Siehe The Wiki as Knowledge Repository (2008) |
| Rachel Sheffield |
Teaching 21st Century Skills | Siehe Teaching 21st Century Skills |
| Saadeddine Shehab |
Describing Elementary Students' Interactions in K-5 Puzzle-based Computer Science Environments using the Collaborative Computing Observation Instrumen (2017) | |
| Drilona Shehu |
Werden, was man ist (2015) | |
| Esther Shein |
The Evolution of Computer Science at the University Level (2025) The Impact of AI on Computer Science Education (2024) Should Everybody Learn to Code? (2014) | |
| Brian J. Shelburne |
Teaching computer organization using a PDP-8 simulator (2003) | |
| Josh Sheldon |
International Conference on Computational Thinking Education (2017) Learnable Programming Learnable programming (2017) |
|
| Lee Sheldon |
The Multiplayer Classroom (2011) | Siehe The Multiplayer Classroom (2011) |
| Rupert Sheldrake |
Der Wissenschaftswahn (2012) | Siehe Der Wissenschaftswahn (2012) |
| Duane F. Shell |
Perceived Instrumentality and Career Aspirations in CS1 Courses (2016) Investigating Differences in Wiki-based Collaborative Activities between Student Engagement Profiles in CS1 (2016) Future-Oriented Motivation and Retention in Computer Science (2018) Students' Initial Course Motivation and Their Achievement and Retention in College CS1 Courses (2016) Computational Creativity Exercises for Improving Student Learning and Performance (2018) (erschienen in SIGCSE 2018) Improving Students' Learning and Achievement in CS Classrooms through Computational Creativity Exercises that Integrate Computational and Creative Thi (2017) Renaissance computing (2009) Exploring Changes in Computer Science Students' Implicit Theories of Intelligence Across the Semester (2015) | |
| Cate Sheller |
Using App Inventor in Introductory CS Courses (2015) | |
| Lily Shellhammer |
Story Programming (2019) | Siehe Story Programming (2019) |
| Brett E. Shelton |
Taking Activity-Goal Alignment into Open-Ended Environments (2012) | Siehe Taking Activity-Goal Alignment into Open-Ended Environments (2012) |
| Chris Shelton |
How Can We Make Computing Lessons More Inclusive? (2017) Artificial Intelligence (AI) literacy for teaching and learning: design and implementation (2025) | |
| Chia Shen |
From Clicks to Touches (2006) | |
| Ji Shen |
Technology-Enhanced, Modeling-Based Instruction (TMBI) in Science Education (2014) | Siehe Technology-Enhanced, Modeling-Based Instruction (TMBI) in Science Education (2014) |
| Judy Hanwen Shen |
How AI Impacts Skill Formation (2026) | Siehe How AI Impacts Skill Formation (2026) |
| Kai Shen |
Realism and simplicity (2006) | |
| Kejie Shen |
Beware of metacognitive laziness (2024) | Siehe Beware of metacognitive laziness (2024) |
| Yuan Shen |
Beware of metacognitive laziness (2024) | Siehe Beware of metacognitive laziness (2024) |
| Ching-Kuang Shene | Siehe Ching-Kuang Shene | Siehe Ching-Kuang Shene |
| Luke Sheneman |
(In)Formal Methods (1995) (erschienen in Computer Science Education 1/1995) | |
| David Shenk |
Data Smog (1997) |
|
| Tricia D. Shepherd |
Teaching CS 1 with POGIL activities and roles (2014) | |
| Nathalie Sheridan |
Mentoring Mentors in Cooperative Software Engineering Education Programmes (2019) | |
| Philip Sheridan Buffum |
A Practical Guide to Developing and Validating Computer Science Knowledge Assessments with Application to Middle School (2015) ENGAGE (2015) CS principles goes to middle school (2014) Leveraging Narrative Interactivity to Foster Computer Science Identities (2015) Developing a game-based learning curriculum for «Big Data» in middle school (abstract only) (2014) (erschienen in SIGCSE 2014) |
|
| Jakki Sheridan-Ross |
Practical tips for creating podcasts in higher education (2008) (erschienen in ITiCSE 2008) Practical tips for engaging students in team formation for multi-discipline computing projects (2007) (erschienen in ITiCSE 2007) A computer-based test to raise awareness of disability issues (2008) (erschienen in ITiCSE 2008) | |
| Alexander Sherman |
Wiki Justice, Social Ergonomics, and Ethical Collaborations (2009) | Siehe Wiki Justice, Social Ergonomics, and Ethical Collaborations (2009) |
| Barbara Sherman |
Bridging the gap between research and practice: Improving research-involved guidelines on emerging technologies in education (2025) | |
| Chris Sherman |
Virtualized games for teaching about distributed systems (2009) | |
| Josepha Sherman |
Storytelling (2008) | Siehe Storytelling (2008) |
| Mark Sherman |
User models of reasoning and understanding in app inventor (2014) The Tablet Game (2018) (erschienen in SIGCSE 2018) |
|
| Mark Sherriff |
Teaching track faculty in CS (abstract only) (2012) (erschienen in SIGCSE 2012) Compatibility of partnered students in computer science education (2010) A (Updated) Review of Empiricism at the SIGCSE Technical Symposium (2016) Teaching Track Faculty in CS (Abstract Only) (2017) (erschienen in SIGCSE 2017) Empirical Research in CS Education (Abstract Only) (2015) A service learning practicum capstone (2014) Teaching track faculty in CS (abstract only) (2013) (erschienen in SIGCSE 2013) Nifty Assignments (2015) Nifty assignments (2010) | |
| Lorraine Sherry |
The Personal and Professional Learning Portfolio (2005) | |
| Alexander A. Sherstov |
Using Java to design and test hardware circuits over a classroom network (2002) Distributed visualization of graph algorithms (2003) | |
| Amit Shesh |
Allowing and Fully Supporting Multiple Programming Languages in a Computer Graphics Course (2019) | |
| Swapneel Sheth |
A Two-Course Sequence of Real Projects for Real Customers (2017) A Course on Programming and Problem Solving (2016) |
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