Personen mit Mil
Name |
Ist AutorIn von |
wird erwähnt in |
|---|---|---|
| David Milam |
Programming, PWNed (2012) | |
| Stefania Milan |
Counting, Debunking, Making, Witnessing, Shielding (2022) | Siehe Counting, Debunking, Making, Witnessing, Shielding (2022) |
| Jesús M. Milán-Franco |
DD-Mod (1996) | |
| Michele Milano |
Personal Infostructures (2001) | Siehe Personal Infostructures (2001) |
| Ana Milanova |
Submitty (2017) (erschienen in SIGCSE 2017) Program Analysis Tools in Automated Grading of Homework Assignments (2018) (erschienen in SIGCSE 2018) Supporting Team Submissions and Peer Grading within Submitty (2018) (erschienen in SIGCSE 2018) | |
| Iván Sánchez Milara |
Guidelines for Empowering Children to Make and Shape Digital Technology (2020) | Siehe Guidelines for Empowering Children to Make and Shape Digital Technology (2020) |
| Michael Milazzo |
Kinesthetic learning of computing via «off-beat» activities (2011) (erschienen in ITiCSE 2011) | |
| Thoralf Mildenberger |
Facilitating flexible learning by replacing classroom time with an online learning environment (2021) | Siehe Facilitating flexible learning by replacing classroom time with an online learning environment (2021) |
| Philip Mildner |
SMASH (2014) | |
| Gail Miles |
One Approach for Teaching Software Engineering Across the Undergraduate Computer Science Curriculum (1988) (erschienen in Computer Science Education 1/1988) | |
| Roger Miles |
National Development of Computer Assisted Learning (1974) | Siehe National Development of Computer Assisted Learning (1974) |
| Todd Milford |
Draw a social network (2011) (erschienen in ITiCSE 2011) Curing recursion aversion (2009) (erschienen in ITiCSE 2009) | |
| Aaron Milgram |
Identifying Learning Trajectories in Self-Directed Programming (2019) | Siehe Identifying Learning Trajectories in Self-Directed Programming (2019) |
| Stanley Milgram | Siehe Stanley Milgram | Siehe Stanley Milgram |
| Ali Mili |
Teaching a first course on data structures (1994) | |
| Isabelle Mili |
Weiterentwicklung der Qualifikation von Primarlehrpersonen (2021) | Siehe Weiterentwicklung der Qualifikation von Primarlehrpersonen (2021) |
| Rym Mili |
The effective integration of software engineering principles throughout the undergraduate computer science curriculum (abstract) (1995) Teaching a first course on data structures (1994) | |
| Valeria Milicevic |
Social Networking in the University Education Process (2003) | Siehe Social Networking in the University Education Process (2003) |
| Gregor Milicic |
Der Schildkröte das Fliegen beibringen (2021) | Siehe Der Schildkröte das Fliegen beibringen (2021) |
| Katerina Milina |
CollideLabs (2014) | |
| Michael A. Miljanovic |
RoboBUG (2017) | |
| Ulrich Mill |
ARIEL (2005) | |
| Marta Millán |
Constructing Mobile Technology-Enabled Environments for an Integrated Learning Approach (2009) | |
| Garrett C. Millar |
Using Data Visualizations to Foster Emotion Regulation During Self-Regulated Learning with Advanced Learning Technologies (2017) | Siehe Using Data Visualizations to Foster Emotion Regulation During Self-Regulated Learning with Advanced Learning Technologies (2017) |
| David Millard |
A study of ontology convergence in a semantic Wiki (2008) LBWiki (2008) Co-Design and Co-Deployment Methodologies for Innovative m-Learning Systems (2009) | |
| J. Millard |
MILES/SMP, MILES/SIB, and MILES/TAPIS (1990) (erschienen in ICCAL '90) | |
| Alan Miller |
802.11 wireless experiments in a virtual world (2009) (erschienen in ITiCSE 2009) Using disruptive technology for explorative learning (2007) (erschienen in ITiCSE 2007) | |
| Anna Miller |
Pflichtfach: Primarschüler sollen programmieren lernen (2016) «Die Digitalisierung verändert alles» (2023) Ein Leben nach dem Internet. Jetzt. (2019) | |
| Bradley N. Miller |
Using and Customizing Open-Source Runestone Ebooks for Computer Science Classes (Abstract Only) (2017) (erschienen in SIGCSE 2017) Variations on a theme (2010) Using and Customizing Open-Source Runestone Ebooks for Computer Science Classes (2019) (erschienen in SIGCSE 2019) | |
| Carol Miller |
In Support of Pair Programming in the Introductory Computer Science Course (2002) On understanding compatibility of student pair programmers (2004) | |
| Carolyn S. Miller |
A case for smaller class size with integrated lab for introductory computer science (2007) | |
| Charles Miller |
Commodity, Firmness, and Delight (2007) | Siehe Commodity, Firmness, and Delight (2007) |
| Colin Miller |
.NET gadgeteer (2013) | |
| Craig S. Miller |
Some Trouble with Transparency (2016) File references, trees, and computational thinking (2010) (erschienen in ITiCSE 2010) Relating Theory to Actual Results in Computer Science and Human-Computer Interaction (2003) Empirical investigation throughout the CS curriculum (2000) Core empirical concepts and skills for computer science (2004) Benefits of Self-explanation in Introductory Programming (2015) | |
| Damian Miller | Siehe Damian Miller | Siehe Damian Miller |
| Daniel Miller |
«Die sozialen Netzwerke sind die Rache der Kinder!» (2015) The role of gender in high school computer mediated communication (abstract) (1994) | |
| David Miller |
Interactive Whiteboards in the Web 2.0 Classroom (2008) | Siehe Interactive Whiteboards in the Web 2.0 Classroom (2008) |
| David P. Miller |
Converses of pumping lemmas (1990) | |
| Diane M. Miller |
Evaluation (1996) | |
| Edward Miller |
Fool's Gold (2000) | Siehe Fool's Gold (2000) |
| Elizabeth B. Miller |
Young children and e-reading (2013) | Siehe Young children and e-reading (2013) |
| Faye Miller |
Undergraduate women in computer science (1997) | |
| Geoffrey Miller |
The Smartphone Psychology Manifesto (2012) | Siehe The Smartphone Psychology Manifesto (2012) |
| George Miller | Siehe George Miller | Siehe George Miller |
| Jack Miller |
Impact of digital screen media activity on functional brain organization in late childhood (2023) | Siehe Impact of digital screen media activity on functional brain organization in late childhood (2023) |
| James Miller |
A TDD approach to introducing students to embedded programming (2007) (erschienen in ITiCSE 2007) | |
| James E. Miller |
ITiCSE 1997 (1997) SIGCSE 1995 (1995) SIGCSE 1990 (1990) SIGCSE 1997 (1997) Mistakes to avoid in the introduction of compressed video (1996) | |
| James R. Miller |
Using a software framework to enhance online teaching of shader-based OpenGL (2014) Metaview (2012) | |
| Jan Miller |
Tool Support for Teaching the Personal Software Process (2000) | |
| Jan C. Miller |
Computer science innovation in Thailand (2009) | Siehe Computer science innovation in Thailand (2009) |
| Jen Miller |
Interactive whiteboards: boon or bandwagon? (2005) | Siehe Interactive whiteboards: boon or bandwagon? (2005) |
| Jessica Miller |
Web programming (abstract only) (2014) (erschienen in SIGCSE 2014) | |
| John H. Miller |
Complex Adaptive Systems (2007) | Siehe Complex Adaptive Systems (2007) |
| John W. Miller |
Technology Infusion and Higher Education (2000) | Siehe Technology Infusion and Higher Education (2000) |
| Joshua Rhett Miller |
What Happens When Teachers Are Replaced With AI? This School Is Finding Out (2025) | Siehe What Happens When Teachers Are Replaced With AI? This School Is Finding Out (2025) |
| Keith Miller |
Grading essays in computer ethics (2002) Integrating Computer Ethics into the Computer Science Curriculum (1988) (erschienen in Computer Science Education 1/1988) Characterizing the need for graduate ethics education (2013) N Version Testing in the Undergraduate Curriculum (1999) | |
| Keith W. Miller |
Methods of integrating the study of ethics into the computer science curriculum (panel session) (1990) Open source software (2002) | |
| Kevin F. Miller |
Feedback mit eigenen Augen (2018) | Siehe Feedback mit eigenen Augen (2018) |
| Kris Miller |
An Analysis of Using Many Small Programs in CS1 (2019) | |
| Leland Miller |
Simulation of process and resource management in a multiprogramming operating system (1990) | |
| Matt Miller |
AI for Educators (2023) DON'T Ditch That Tech (2019) | |
| Michelle D. Miller |
Minds online (2014) | Siehe Minds online (2014) |
| Morgan Miller |
Creativity in Authentic STEAM Education with EarSketch (2017) | |
| Nancy Miller |
A Placement Examination in Computer Science (1996) (erschienen in Computer Science Education 1/1996) Using software development teams in a classroom environment (1999) | |
| Omoju Miller |
AP CS principles and the beauty and joy of computing curriculum (abstract only) (2014) (erschienen in SIGCSE 2014) | |
| Peter Miller |
Thinking Infrastructures (2019) | Siehe Thinking Infrastructures (2019) |
| Philip Miller |
Mini-languages (1997) Engaging students and teaching modern concepts (1994) The future of programming instruction (abstract) (1994) |
|
| Philip L. Miller |
A software rotation for professional teachers (1989) | |
| Robert C. Miller |
Toward facilitating assistance to students attempting engineering design problems (2013) | Siehe Toward facilitating assistance to students attempting engineering design problems (2013) |
| Rolf Miller |
Mobiles Lernen - besser lernen (2005) | Siehe Mobiles Lernen - besser lernen (2005) |
| Steven M. Miller |
Working with AI (2022) | Siehe Working with AI (2022) |
| Susan Miller |
Beyond Minecraft (2014) | Siehe Beyond Minecraft (2014) |
| Susan B. Miller |
Using Professional Development to Move Toward a Guided Discovery Approach in the Classroom (Abstract Only) (2017) (erschienen in SIGCSE 2017) | |
| Susanne Miller |
Handbuch Didaktik des Sachunterrichts (2015) | Siehe Handbuch Didaktik des Sachunterrichts (2015) |
| Suzanne M. Miller |
Monitoring and blunting (1987) | Siehe Monitoring and blunting (1987) |
| William J. Miller |
A Room of Your Own (1998) | Siehe A Room of Your Own (1998) |
| Jennifer Miller-Ray |
Investigating the Impact of a Community Makers´ Guild Training Program on Elementary and Middle School Educator Perceptions of STEM (Science, Technology, Engineering, and Mathematics) (2019) | Siehe Investigating the Impact of a Community Makers´ Guild Training Program on Elementary and Middle School Educator Perceptions of STEM (Science, Technology, Engineering, and Mathematics) (2019) |
| May Miller-Ricci |
Defining Twenty-First Century Skills (2011) | Siehe Defining Twenty-First Century Skills (2011) |
| Felix Milles |
Die Bedeutung von Unterrichtsmerkmalen für das mathematische Selbstkonzept und für die Moderation des Big-Fish-Little-Pond Effekts (2022) | Siehe Die Bedeutung von Unterrichtsmerkmalen für das mathematische Selbstkonzept und für die Moderation des Big-Fish-Little-Pond Effekts (2022) |
| Colin Milligan |
Personal Learning Environments (2006) | Siehe Personal Learning Environments (2006) |
| Colin D. Milligan |
Developing a Reference Model to Describe the Personal Learning Environment (2006) | |
| Alexandra Milliken |
Use, Modify, Create (2019) Effective Computer Science Teacher Professional Development (2019) AP CS Principles and The Beauty and Joy of Computing Curriculum (2018) (erschienen in SIGCSE 2018) Exploring the Impact of Worked Examples in a Novice Programming Environment (2019) |
|
| Angela Million |
Baukulturelle Bildung (2022) Bildungslandschaften in Campus-Form aus schulischer Perspektive (2022) | |
| Keith Millis |
Operation ARIES! (2012) | Siehe Operation ARIES! (2012) |
| Sven Millischer |
Microsoft streicht Schulen die Sonderrabatte (2013) Apfel-Pädagogen (2013) Digitaler Klassenkampf (2013) | |
| Amon Millner | Siehe Amon Millner | Siehe Amon Millner |
| Caitlin Mills |
Ways generative AI can support and threaten learning in K‑20 U.S. education (2026) | Siehe Ways generative AI can support and threaten learning in K‑20 U.S. education (2026) |
| Kathryn L. Mills |
Impact of digital screen media activity on functional brain organization in late childhood (2023) | Siehe Impact of digital screen media activity on functional brain organization in late childhood (2023) |
| Steven C. Mills |
Implementing Collaborative Problem-Based Learning with Web 2.0 (2009) Information Problem-Solving Using the Internet (2006) | |
| Richard Millwood |
OurKidsCode (2019) A Survey of the Prior Programming Experience of Undergraduate Computing and Engineering Students in Ireland (2017) CTWINS (2016) Developing technology-enhanced work-focussed learning (2008) | |
| Dan Milmo |
AI risk must be treated as seriously as climate crisis, says Google DeepMind chief What are the new UK online safety rules and how will age checks on adult content be enforced? (2025) | |
| Andrew J. Milne |
Entering the Interaction Age (2007) | Siehe Entering the Interaction Age (2007) |
| Barry J Milne |
Association between child and adolescent television viewing and adult health (2004) | Siehe Association between child and adolescent television viewing and adult health (2004) |
| Lauren R. Milne |
Blocks4All (2019) (erschienen in SIGCSE 2019) | |
| Louise Milne |
Technology Education in the New Zealand Curriculum: History and Rationale (2017) | Siehe Technology Education in the New Zealand Curriculum: History and Rationale (2017) |
| Hindley Milner |
On the «Learn to Code» Movement and Its Lies | Siehe On the «Learn to Code» Movement and Its Lies |
| Robin Milner |
Turing, Computing, and Communication (2006) | Siehe Turing, Computing, and Communication (2006) |
| James D. Milojkovic |
Children Learning Computer Programming (1984) | Siehe Children Learning Computer Programming (1984) |
| Tijana Milosevic |
European children’s use and understanding of Generative AI (2026) | Siehe European children’s use and understanding of Generative AI (2026) |
| M. Milrad |
One-to-one technology-enhanced learning (2006) Educational scenarios for cooperative use of Personal Digital Assistants (2003) |
|
| Marcelo Milrad |
Seamless Learning in the Age of Mobile Connectivity (2015) Collaboration in Context as a Framework for Designing Innovative Mobile Learning Activities (2009) An evolutionary perspective on mobile learning: from research and pilot oriented to scalable and sustainable (2016) | |
| Kate Miltner |
Put Down That Phone And Talk To Me (2014) | Siehe Put Down That Phone And Talk To Me (2014) |
| Jim Milton |
Literature Review in Languages, Technologies and Learning (2002) | Siehe Literature Review in Languages, Technologies and Learning (2002) |
| Agnieszka Miluniec |
Automatisierung kollaborativer Lernprozesse (2005) | |
| Jan Miluska |
E-Learning ade - tut Scheiden weh? (2009) | Siehe E-Learning ade - tut Scheiden weh? (2009) |
| Francesca Milzani |
Longitudinal effect of early social media use on standardized learning outcomes during school career (2026) | Siehe Longitudinal effect of early social media use on standardized learning outcomes during school career (2026) |
| Georg Milzner |
Digitale Hysterie (2016) | Siehe Digitale Hysterie (2016) |
| Yoshiaki Mima |
Expanding Idea Generation Capability for Engineering Students in Design Thinking Workshops via Science Fiction Stories (2018) | |
| Ted Mims |
The non-traditional student in computing (1995) Computer networks and data communications (panel) (1997) Utilizing a transputer laboratory and Occam2 in an undergraduate operating systems course (1991) Planning and implementing an internship program for undergraduate computer science students (1988) |
Falls Ihnen diese Seite gefallen hat
Webtechnisches
HTML-File: 30.10.2026
(c) beat.doebe.li 1996-2026 Dies ist eine Seite aus Beats Biblionetz (https://beat.doebe.li/bibliothek/)
