Zusammenfassungen
A guide for educators to incorporate computational thinking—a set of cognitive skills applied to problem solving—into a broad range of subjects.Computational thinking—a set of mental and cognitive tools applied to problem solving—is a fundamental skill that all of us (and not just computer scientists) draw on. Educators have found that computational thinking enhances learning across a range of subjects and reinforces students' abilities in reading, writing, and arithmetic. This book offers a guide for incorporating computational thinking into middle school and high school classrooms, presenting a series of activities, projects, and tasks that employ a range of pedagogical practices and cross a variety of content areas.
As students problem solve, communicate, persevere, work as a team, and learn from mistakes, they develop a concrete understanding of the abstract principles used in computer science to create code and other digital artifacts. The book guides students and teachers to integrate computer programming with visual art and geometry, generating abstract expressionist–style images; construct topological graphs that represent the relationships between characters in such literary works as Harry Potter and the Sorcerer's Stone and Romeo and Juliet; apply Newtonian physics to the creation of computer games; and locate, analyze, and present empirical data relevant to social and political issues. Finally, the book lists a variety of classroom resources, including the programming languages Scratch (free to all) and Codesters (free to teachers). An accompanying website contains the executable programs used in the book's activities.
Dieses Buch erwähnt ...
![]() Personen KB IB clear | Jane Margolis | ||||||||||||||||||
![]() Begriffe KB IB clear | Cognitive Toolscognitive tools
, computational thinkingcomputational thinking
, Computerspiele computer game
, Digitalisierung
, Geometrie geometry
, Informatikcomputer science
, Informatik-Unterricht (Fachinformatik)Computer Science Education
, LehrerIn teacher
, Problemlösefähigkeit problem solving skills
, Programmiersprachenprogramming languages
, Scratch
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Dieses Buch erwähnt vermutlich nicht ... 
![]() Nicht erwähnte Begriffe | Bildung, blockbasierte Programmierumgebungen, Informatik-Didaktik, Informatikunterricht in der Schule, Lernen, Programmieren, Schule, Unterricht |
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Volltext dieses Dokuments
![]() | Teaching Computational Thinking: Gesamtes Buch als Volltext ( : 34646 kByte) |
![]() | Teaching Computational Thinking: Gesamtes Buch als Volltext ( : , 30453 kByte) |
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Beat und dieses Buch
Beat hat dieses Buch während seiner Zeit am Institut für Medien und Schule (IMS) ins Biblionetz aufgenommen. Beat besitzt kein physisches, aber ein digitales Exemplar. (das er aber aus Urheberrechtsgründen nicht einfach weitergeben darf). Es gibt bisher nur wenige Objekte im Biblionetz, die dieses Werk zitieren.

Computerspiele
Digitalisierung
Geometrie
LehrerIn
Problemlösefähigkeit
Scratch
, 30453 kByte)
Biblionetz-History