Personen mit Par
Name |
Ist AutorIn von |
wird erwähnt in |
|---|---|---|
| Paracelcus | ||
| Denise Paranomos-Widmer |
Leitideen der Medienpädagogik (1993) | Siehe Leitideen der Medienpädagogik (1993) |
| Krishna Parashar |
Taking Advantage of Scale by Analyzing Frequent Constructed-Response, Code Tracing Wrong Answers (2017) | |
| Manish Parashar |
NSF/IEEE-TCPP curriculum initiative on parallel and distributed computing (2011) | |
| Ian Parberry |
The art and science of game programming (2006) Experience with an industry-driven capstone course on game programming (2005) Digital gaming as a vehicle for learning (2006) | |
| Olivier Parchet |
Integrating CSCW in a cooperative learning environment to teach information systems (1996) | |
| Ilka Parchmann |
Lehramt mit Perspektive (2023) Auf dem Weg zu einer Allgemeinen Fachdidaktik (2017) Lehrerarbeit in Lerngemeinschaften (2004) Ansätze zur Berücksichtigung von Lernervorstellungen in Lehrtexten und Schulbüchern zum kontextorientierten Lernen (2010) | |
| Abelardo Pardo |
Trace-SRL (2020) | Siehe Trace-SRL (2020) |
| Ana C. Ruiz Pardo |
Reexamining the «brain drain» effect (2022) | Siehe Reexamining the «brain drain» effect (2022) |
| Zachary A. Pardos |
AutoQuiz (2018) (erschienen in SIGCSE 2018) | |
| Lisa Pardy |
Deutschunterricht 4.0 (2019) | Siehe Deutschunterricht 4.0 (2019) |
| Pedro Paredes Barragán |
An Experience in Explicitly Training Pre-Service Early Childhood Teachers in Programming Concepts with ScratchJr (2022) | Siehe An Experience in Explicitly Training Pre-Service Early Childhood Teachers in Programming Concepts with ScratchJr (2022) |
| Cristóbal Pareja-Flores |
Graphical visualization of the evaluation of functional programs (1996) A gentle introduction to mutual recursion (2008) (erschienen in ITiCSE 2008) The locker metaphor to teach dynamic memory (1997) Visual HIPE (1997) | |
| Séverine Parent |
Challenges in Promoting Self-Regulated Learning in Technology Supported Learning Environments (2024) | Siehe Challenges in Promoting Self-Regulated Learning in Technology Supported Learning Environments (2024) |
| Roy P. Pargas |
Tournament play in CS1 (1997) Teaching data structures with BeSocratic (abstract only) (2013) (erschienen in SIGCSE 2013) Laptops in the classroom (2003) Using ink to expose students' thought processes in CS2/CS7 (2009) What were they thinking? (2009) (erschienen in ITiCSE 2009) GraphPad (2009) (erschienen in ITiCSE 2009) Things are clicking in computer science courses (2006) | |
| Behrooz Parhami |
A puzzle-based seminar for computer engineering freshmen (2008) | |
| Jennifer Parham-Mocello |
Analysis of the Difference in Designs between CS 1 and CS 2 Students (2018) (erschienen in SIGCSE 2018) Story Programming (2019) | |
| Tapan Parikh |
GLIDE (Git-Learning IDE; Integrated Development Environment) (2018) (erschienen in SIGCSE 2018) | |
| Eli Pariser |
The Filter Bubble (2011) | Siehe The Filter Bubble (2011) |
| Dawn Parisi |
Schwangerschaft & Geburt (2007) | Siehe Schwangerschaft & Geburt (2007) |
| Babette Park |
Emotionen beim Lernen mit Multimedia (2018) | Siehe Emotionen beim Lernen mit Multimedia (2018) |
| Bokmi Park |
An exploratory study on Happiness from Happiness Education for Teacher (2018) | Siehe An exploratory study on Happiness from Happiness Education for Teacher (2018) |
| Enno Park |
Unsere demokratische Internetprothese (2017) | Siehe Unsere demokratische Internetprothese (2017) |
| Eunhong Park |
Ist Lernen steuerbar? | Siehe Ist Lernen steuerbar? |
| Jack Park |
XML Topic Maps (2002) Bringing Knowledge Technologies to the Classroom | |
| Jeho Park |
Redesigning a Software Development Course as a Preparation for a Capstone (2019) | |
| John C. Park |
Serious Games (2006) Developing Technology Policies for Effective Classroom Practice (2007) | |
| Jongchan Park |
Science Literacy: Generative AI as Enabler of Coherence in the Teaching, Learning, and Assessment of Scientific Knowledge and Reasoning (2026) | Siehe Science Literacy: Generative AI as Enabler of Coherence in the Teaching, Learning, and Assessment of Scientific Knowledge and Reasoning (2026) |
| JongEun Park |
Development of an Integrated Informatics Curriculum for K-12 in Korea (2006) | |
| Joon Sung Park |
Generative Agents: Interactive Simulacra of Human Behavior (2023) | Siehe Generative Agents: Interactive Simulacra of Human Behavior (2023) |
| Taejung Park |
Development of Instructional Design Strategies for a Physical Computing Program to Enhance Creative Problem Solving (2018) | Siehe Development of Instructional Design Strategies for a Physical Computing Program to Enhance Creative Problem Solving (2018) |
| Thomas H. Park |
Understanding Learning Curves and Trajectories in CSS Layout (2019) Towards a taxonomy of errors in HTML and CSS (2013) Learning web development (2011) Assessing and enhancing computational literacy in basic web development (2012) | |
| Yeonjeong Park |
A Pedagogical Framework for Mobile Learning (2011) | Siehe A Pedagogical Framework for Mobile Learning (2011) |
| Youngchoon Park |
A comprehensive curriculum for IT education and workforce development (2001) | |
| Beverly Park Woolf |
Building Knowledge-Based Tutors (1992) (erschienen in ICCAL '92) | |
| Zolltan Parkas |
Kontrollierte User (2019) | Siehe Kontrollierte User (2019) |
| Andrew Parker |
The Hidden Power of Social Networks (2004) | Siehe The Hidden Power of Social Networks (2004) |
| Brenda C. Parker |
A system-based sequence of closed labs for computer systems organization (1996) | |
| Geoffrey G. Parker |
Platform Revolution (2018) | Siehe Platform Revolution (2018) |
| Guy Parker |
Modernising education and training (2010) | Siehe Modernising education and training (2010) |
| Helen Parker |
Keeping Our Customers Happy (1999) Campus-based industrial software projects (1999) | |
| Jason Parker |
Egocentrism Over E-Mail (2005) | Siehe Egocentrism Over E-Mail (2005) |
| Jeff Parker |
Laboratories in the Computer Science Curriculum (1990) (erschienen in Computer Science Education 3/1990) | |
| Karen Parker |
Improving Effectiveness of CS Teacher Professional Development (Abstract Only) (2017) (erschienen in SIGCSE 2017) | |
| Kenneth W. Parker |
An entry-level course in computational engineering and science (1995) | |
| Kevin R. Parker |
Wiki as a Teaching Tool (2007) | Siehe Wiki as a Teaching Tool (2007) |
| Miranda C. Parker | Siehe Miranda C. Parker | Siehe Miranda C. Parker |
| Rick Parker |
Studying Professional Identity in Software Engineering (2017) | |
| Sally Parkes |
Electronic [re]constitution of groups (2006) (erschienen in International Journal of Computer-Supported Collaborative Learning, Volume 1) | |
| Jack Parkinson |
Investigating the Relationship Between Spatial Skills and Computer Science (2018) Improving Computational Thinking with Spatial Skills Development in Primary School (2023) Exploring Spatial Skills and Computing in Primary and Secondary Education (2019) What does Space look like in CS? Mapping out the Relationship between Spatial Skills and CS Aptitude (2022) Investigating Spatial Skills in Computing Education (2020) Experience Report (2019) Devising Work-based Learning Curricula with Apprentice Research Software Engineers (2019) Pass Rates in STEM Disciplines Including Computing (2019) |
|
| Dee Parks |
Effective internet education (2002) | |
| Dolores A. Parks |
Early participation of CS students in research (2011) | |
| Nick Parlante | Siehe Nick Parlante | Siehe Nick Parlante |
| Kurt Pärli |
Sterben und Erben in der digitalen Welt (2013) | Siehe Sterben und Erben in der digitalen Welt (2013) |
| Mary Ann Parlin |
Taking Activity-Goal Alignment into Open-Ended Environments (2012) | Siehe Taking Activity-Goal Alignment into Open-Ended Environments (2012) |
| Niki Parmar |
Attention Is All You Need (2017) | Siehe Attention Is All You Need (2017) |
| David Lorge Parnas |
Stop the Numbers Game (2007) | Siehe Stop the Numbers Game (2007) |
| Peter Parnes |
Introducing Programming and Digital Competence in Swedish K-9 Education (2017) Computing at School in Sweden - Experiences from Introducing Computer Science within Existing Subjects (2015) | |
| Elisabetta Parodi |
Pathway recommendation based on a pedagogical ontology and its implementation in moodle (2014) | |
| John H. Parr |
Laboratories for an undergraduate course in data communications and networks (1987) | |
| Judy M. Parr |
Revisiting and reframing use | Siehe Revisiting and reframing use |
| Gonzalo Parra |
A Context-Aware Service Oriented Framework for Finding, Recommending and Inserting Learning Objects (2006) | |
| Enikö Parragne |
Persönliche Geräte ans Schulnetz (2013) | Siehe Persönliche Geräte ans Schulnetz (2013) |
| Gabriel Parriaux |
Informatics in Schools. Beyond Bits and Bytes: Nurturing Informatics Intelligence in Education (2023) ISSEP 2023, Local Proceedings (2023) A Case Study on the Effect of Using an Anchored-Discussion Forum in a Programming Course (2018) Design and Analysis of a Disciplinary Computer Science Course for Pre-service Primary Teachers (2022) Computer Science in the Eyes of Its Teachers in French-Speaking Switzerland (2016) |
|
| Julian Parris |
How we teach impacts student learning (2013) | |
| Alicia Parrish |
What do NLP researchers believe? (2022) | Siehe What do NLP researchers believe? (2022) |
| Allen Parrish |
Bringing Up Cybersecurity Degree Programs (2018) (erschienen in SIGCSE 2018) Data Science Education (2019) | |
| Allen S. Parrish |
Binary software components in the undergraduate computer science curriculum (2001) | |
| Patrick Parrish |
Plotting a Learning Experience (2007) | |
| Shane Parrish |
The Great Mental Models (2019) | Siehe The Great Mental Models (2019) |
| James Parrish Jr. |
Using the imagine cup SDI as the foundation for computer science capstone projects (2010) | |
| Cora Parrisius |
Gleiche Wirkung in jedem Klassenzimmer? (2022) | Siehe Gleiche Wirkung in jedem Klassenzimmer? (2022) |
| Alex Parry |
Investigating the relationship between programming and natural languages within the primm framework (2020) | Siehe Investigating the relationship between programming and natural languages within the primm framework (2020) |
| Douglas A. Parry |
A systematic review and meta-analysis of discrepancies between logged and self-reported digital media use | Siehe A systematic review and meta-analysis of discrepancies between logged and self-reported digital media use |
| Dale Parsons |
The 'Art' of Programming (2017) Parson's Programming Puzzles (2006) |
|
| David Parsons |
Innovative Mobile Learning (2009) | Siehe Innovative Mobile Learning (2009) |
| Paul Parsons |
30-Second Theories (2010) 30-Second Theories (2010) | |
| Talcott Parsons |
Sozialstruktur und die symbolischen Tauschmedien (1999) (erschienen in Kursbuch Medienkultur) | |
| Sara Parsowith |
Experience in Building a Cooperative Distributed Organization (1998) | Siehe Experience in Building a Cooperative Distributed Organization (1998) |
| Tiina Partanen |
Learning programming online (2016) (erschienen in Koli Calling 2016) | |
| Christian Parth |
Olpe ist down (2024) | Siehe Olpe ist down (2024) |
| Hadi Partovi |
Computer Science and PISA 2021 (2019) | Siehe Computer Science and PISA 2021 (2019) |
| Derek Partridge |
The Seductive Computer (2010) | Siehe The Seductive Computer (2010) |
| Marika Parviainen |
Bebras Challenge in a Learning Analytics Enriched Environment (2022) Task Design and Intervention Model for Integrating Computational Thinking into Primary Mathematics (2026) | |
| Jyoti Parwatikar |
The open network laboratory (2006) | |
| Peter Parycek |
(Un)berechenbar? (2018) | Siehe (Un)berechenbar? (2018) |
| Noam Parzanchevski |
In-Depth Feedback on Programming Assignments Using Pattern Recognition and Real-Time Hints (2019) |
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