Zusammenfassungen
By the end of this decade, AI will exceed human levels of intelligence. During the 2030s, it will become ''superintelligent'', vastly outstripping our capabilities by almost every measure and enabling dramatic new interventions in our bodies. By 2045, we will be able to connect our brains directly with AI, enhancing our intelligence a millionfold and expanding our consciousness in ways we can barely imagine. This is the Singularity. Ray Kurzweil is one of the greatest inventors of our time with over 60 years'' experience in the field of Artificial Intelligence. Dozens of his long-range predictions about the rise of the internet, AI and bioengineering have been borne out. In this visionary and fundamentally optimistic book, Kurzweil explains how the Singularity will occur and explores what it will mean to live free from the limits of biology. What will we choose if our bodies need no longer define us? What new realms of beauty, connection and wonder might we inhabit? Who will we become if our minds can be stored and duplicated? How will we navigate the risks presented by such awesomely powerful technology? Drawing on a lifetime''s expertise and marshalling the evidence of today''s rapidly accelerating advances, Kurzweil presents deeply reasoned answers to these questions and argues that we can and will transform life on earth profoundly for the better.
Kapitel 
- The next thirty years in health and well-being
- 1. Where are we in the six stages?
- 2. Reinventing Intelligence
- 3. Who am I?
- 4. Life is getting exponentially better
- 5. The future of jobs: Good or bad?
- 7. Peril
- 8. Dialogue with Cassandra
Dieses Buch erwähnt ...
![]() Personen KB IB clear | Sandhini Agarwal , Dario Amodei , Amanda Askell , Felipe Larraín B. , Igor Babuschkin , Christopher Berner , Tom B. Brown , Erik Brynjolfsson , Mark Chen , Xinyun Chen , Alexey Cherepanov , Benjamin Chess , Rewon Child , David Choi , Peter Choy , Junyoung Chung , Jack Clark , Cyprien de Masson d’Autume , Charles Darwin , Kewal Dhariwal , Prafulla Dhariwal , Tom Eccles , Nando de Freitas , Carl Benedikt Frey , Felix Gimeno , Aidan N. Gomez , Sven Gowal , Scott Gray , Tom Henighan , Ariel Herbert-Voss , Christopher Hesse , Po-Sen Huang , Thomas Hubert , Llion Jones , Daniel Kahneman , Lukasz Kaiser , Jared Kaplan , Koray Kavukcuoglu , James Keeling , Will Knigh , Pushmeet Kohli , Gretchen Krueger , Ray Kurzweil , Nate Kushman , Agustin Dal Lago , Rémi Leblond , Yujia Li , Mateusz Litwin , Daniel J. Mankowitz , Benjamin Mann , Andrew McAfee , Sam McCandlish , Marvin Minsky , James Molloy , Gordon Moore , Hans Moravec , Arvind Neelakantan , OpenAI , Michael A. Osborne , Seymour Papert , Niki Parmar , Roger Penrose , Illia Polosukhin , Alec Radford , Aditya Ramesh , Jeremy Rifkin , Esme Sutherland Robson , Nick Ryder , Girish Sastry , Julian Schrittwieser , Noam Shazeer , Pranav Shyam , Eric Sigler , Melanie Subbiah , Ilya Sutskever , Alan Turing , Amos Tversky , Jakob Uszkoreit , Ashish Vaswani , Oriol Vinyals , Johannes Welbl , Clemens Winter , Stephen Wolfram , Jeffrey Wu , Daniel M. Ziegler | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() Begriffe KB IB clear | 3D-Drucker 3D-Printer
, Accelerating changeAccelerating change
, Algorithmus algorithm
, alphaCode
, AlphaFold
, AlphaGo
, Alzheimer
, amazon
, augmented reality augmented reality
, Avataravatar
, Bedingungsloses Grundeinkommen
, Bewusstseinconsciousness
, bias
, big data big data
, Bildungeducation (Bildung)
, Biologie biology
, bitcoin
, Bottom-upbottom up
, Buchdruck printing press
, Chain of Thought
, Chat-GPT
, Chemie chemistry
, China
, Chinesisches Zimmerchinese room
, Cholera
, cognitive biascognitive bias
, Compaq
, Computer computer
, Computerspiele computer game
, deep learning
, deepfake
, Demokratie democracy
, Denken thinking
, Deutschland germany
, Digitalisierung
, Dilemma
, E-Commerce E-Commerce
, elektrische Energie
, Entropieentropy
, Europa Europe
, facebook
, Fraktalefractals
, Frankreich
, Game of Life Game of Life
, Gehirn brain
, GenderGender
, General Problem Solver (GPS)General Problem Solver
, Generation Y / Millenials
, Generation Z / iGen
, Generative Adversarial Network (GAN)
, Generative Machine-Learning-Systeme (GMLS) computer-generated text
, Generative Pretrained Transformer 3 (GPT-3)
, Generative Pretrained Transformer 4 (GPT-4)
, Gesellschaft society
, Globalisierung globalization
, Google
, GPT-2
, Grenzkostenmarginal cost
, Grosshirnrinde/Neocortex
, Hierarchie hierarchy
, Hormon
, Human Genome ProjectHuman Genome Project
, IBM
, IndienIndia
, Inflation
, influencer
, Informationinformation
, Instagram
, Internet internet
, iPhone
, ItalienItaly
, Japan
, JavaScriptJavaScript
, Kinder children
, Kommunikation communication
, Komplexitätcomplexity
, Konvergenz convergence
, Kreativität creativity
, Künstliche Intelligenz (KI / AI) artificial intelligence
, Lateinlatin
, Lernen learning
, machine learning
, Mathematik mathematics
, MetaverseMetaverse
, Microsoft
, Mobiltelefon mobile phone
, Moral
, Naturnature
, Neuron neuron
, Paradigmaparadigm
, patternpattern
, Perceptron
, Philosophie philosophy
, Produktivität productivity
, Programmieren programming
, Psychologie psychology
, Python
, Realitätreality
, reinforcement learning
, Religion religion
, Roboter robot
, Rückkopplung / Regelkreisfeedback loop
, Russland
, Schach chess
, Selbstfahrende Autos autonomous car
, selection bias
, Serotonin
, Simulation
, singularity pointsingularity point
, social media / Soziale Medien social networking software
, Sonnenenergie
, Sprache language
, Spracherkennungvoice recognition
, storytellingstorytelling
, Technologie technology
, Terrorismus terrorism
, Theorietheory
, Tiktok
, Tinder
, Top-downTop-down
, Turing-Testturing test
, United Kingdom United Kingdom
, Vandalismus vandalism
, Virtual Reality virtual reality
, Waffe weapon
, Wahrnehmung perception
, Wikipedia
, Willensfreiheitfree will
, YouTube
, Zelluläre AutomatenSelf-Reproducing Automata
, Zukunft future
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Dieses Buch erwähnt vermutlich nicht ... 
![]() Nicht erwähnte Begriffe | 3D-Drucker in der Schule, Acetylcholin, Apple, Atomenergie, Daten, Dopamin, Eltern, erneuerbare Energie, Generation X, Generationen, GMLS & Bildung, GMLS & Schule, LehrerIn, Mobiltelefone in der Schule, Negative Rückkoppelung, Nervensystem, Neurobiologie, Next, Noradrenalin, Positive Rückkoppelung / Teufelskreis, RLHF (Reinforcement Learning from Human Feedback), Schule, snapchat, supervised learning, Twitter, Ukraine, unsupervised learning, Unterricht, Virtualität, Windenergie |
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Zeitleiste
2 Erwähnungen 
- Nexus - Eine kurze Geschichte der Informationsnetzwerke von der Steinzeit bis zur künstlichen Intelligenz (Yuval Noah Harari) (2024)
- «Mit der KI zu verschmelzen, ist der einzeige Weg, nicht von ihr beherrscht zu werden» (Ray Kurzweil, Kerstin Kohlenberg, Stephan Lebert) (2025)

Volltext dieses Dokuments
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Beat und dieses Buch
Beat hat dieses Buch während seiner Zeit am Institut für Medien und Schule (IMS) ins Biblionetz aufgenommen. Beat besitzt kein physisches, aber ein digitales Exemplar. (das er aber aus Urheberrechtsgründen nicht einfach weitergeben darf). Aufgrund der vielen Verknüpfungen im Biblionetz scheint er sich intensiver damit befasst zu haben. Es gibt bisher nur wenige Objekte im Biblionetz, die dieses Werk zitieren.

3D-Drucker
Algorithmus
AlphaGo
amazon
augmented reality
bias
big data
Biologie
bitcoin
Buchdruck
Chain of Thought
Chat-GPT
Chemie
China
Cholera
Computer
Computerspiele
deep learning
deepfake
Demokratie
Denken
Deutschland
Digitalisierung
E-Commerce
elektrische Energie
Europa
facebook
Frankreich
Game of Life
Gehirn
Generation Y / Millenials
Generation Z / iGen
Generative Adversarial Network (GAN)
Generative Machine-Learning-Systeme (GMLS)
Generative Pretrained Transformer 3 (GPT-3)
Generative Pretrained Transformer 4 (GPT-4)
Gesellschaft
Globalisierung
Google
GPT-2
Hierarchie
Hormon
IBM
Inflation
influencer
Instagram
Internet
iPhone
Kinder
Kommunikation
Konvergenz
Kreativität
Künstliche Intelligenz (KI / AI)
Lernen
machine learning
Mathematik
Microsoft
Mobiltelefon
Neuron
Perceptron
Philosophie
Produktivität
Programmieren
Psychologie
Religion
Roboter
Russland
Schach
Selbstfahrende Autos
Serotonin
social media / Soziale Medien
Sonnenenergie
Sprache
Technologie
Terrorismus
Tiktok
Tinder
United Kingdom
Vandalismus
Virtual Reality
Waffe
Wahrnehmung
Wikipedia
YouTube
Zukunft
(






Biblionetz-History